Publications

(2020). Developing a pedagogical photoreal virtual environment to teach civil engineering. Interactive Technology and Smart Education.

(2019). Sensor Networks and Data Management in Healthcare: Emerging Technologies and New Challenges. 2019 IEEE 43rd Annual Computer Software and Applications Conference (COMPSAC).

(2019). Incorporating Pedagogical Theory into VR to Teach Civil Engineering. 2019 International Conference on Open and Innovative Education (ICOIE 2019).

(2019). Identifying and Alleviating Assessment Stress in Higher Education. 2019 International Conference on Open and Innovative Education (ICOIE 2019).

(2019). Creating a 4D photoreal VR environment to teach civil engineering. IEEE.

(2016). Evaluating virtual reality experience and performance: a brain based approach. Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry-Volume 1.

(2016). #Scanners: Exploring the Control of Adaptive Films using Brain-Computer Interaction. Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems.

(2015). Two-way affect loops in multimedia experiences. Proceedings of the 2015 British HCI Conference.

(2015). Examining the reliability of using fNIRS in realistic HCI settings for spatial and verbal tasks. proceedings of the 33rd annual ACM conference on human factors in computing systems.

(2015). #Scanners: integrating physiology into cinematic experiences. Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition.

(2014). Measuring the effect of think aloud protocols on workload using fNIRS. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems.

(2014). Continuous detection of workload overload: An fnirs approach. Contemporary Ergonomics and Human Factors 2014: Proceedings of the international conference on Ergonomics & Human Factors 2014, Southampton, UK, 7-10 April 2014.

(2012). CUES: Cognitive Usability Evaluation System.. EuroHCIR.