In this proposal paper we present a novel fusion of 2 fields - Brain-Computer Interfaces (BCI) and Virtual Reality (VR), and the potential benefits, obstacles and outputs of this research.
An interactive film that adapts to the viewers physiology in real-time. We explore the interaction between viewers and the potential design space of this medium.
A study examining the implications of common artefacts and how it may impact the use of fNIRS in HCI.
This study examined the effect Think Aloud Protocols may have on the observed fNIRS signal from participants.
This paper proposes an approach to using fNIRS for the evaluation of Search User Interfaces.
This position paper discusses the role fNIRS may play in the detection of overload states, especially in critical situations.
CUES is a software system to facilitate the processing and analysis of EEG recordings for web based interaction recordings.
A poster outlining my research and how it relates to my PhD funding project ORCHID.
In this paper we present #Scanners, a digital arts installation that aims to bridge the gap between digital arts and neuroscience.
A film typically involves a One Way Affect (1WA), in which the film affects the viewer. We present the concept of Two Way Affect Loop (2WAL), in which a film piece can be dynamically affected by a consumers physiology and discuss the effects of this.
Matthew Pike is a researcher currently shackled to a desk at the University of Nottingham. His research focuses on using fNIRS in the evalustion of Human Comput Interaction (HCI).
When freed by his supervisor, Matthew enjoys the cliche of Travel, building cool things, a good Read as well as supporting the best Welsh team in the English premier league.